Process, Part One:
I started with the basic forms of the body and the console. Blocking it out in ZBrush with mainly zspheres.
Process, Part Two:
Then I further refined, working on the console, using booleans to get the shapes I want.
Here I also did a lot more on the face. And I began using zmodeler to model out the hardsurface console.
Process, Part Three:
I continued refining and adding muscle and cloth detail.
After this I continued the process until I finished, along with some high frequency details for the metal.
I also used the curve tube brushes for the cables.
And here is some of my references that were used along the way.