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A Cyberpunk Citizen

Sculpted in ZBrush from scratch.

Process, Part One:
I started with the basic forms of the body and the console. Blocking it out in ZBrush with mainly zspheres.

Process, Part One:
I started with the basic forms of the body and the console. Blocking it out in ZBrush with mainly zspheres.

Process, Part Two:
Then I further refined, working on the console, using booleans to get the shapes I want.
Here I also did a lot more on the face. And I began using zmodeler to model out the hardsurface console.

Process, Part Two:
Then I further refined, working on the console, using booleans to get the shapes I want.
Here I also did a lot more on the face. And I began using zmodeler to model out the hardsurface console.

Process, Part Three:
I continued refining and adding muscle and cloth detail.
After this I continued the process until I finished, along with some high frequency details for the metal.
I also used the curve tube brushes for the cables.

Process, Part Three:
I continued refining and adding muscle and cloth detail.
After this I continued the process until I finished, along with some high frequency details for the metal.
I also used the curve tube brushes for the cables.

And here is some of my references that were used along the way.

And here is some of my references that were used along the way.